The device looks cool
and is certainly the future of gaming technology. I expect that innovation here will drive
game development. It is just too tempting
to generate a model improvement cycle through it to ever think of giving up on
it. This means that improvements will be
rapid until we will be expected to also use it to drive our own brain
development which is seriously great news.
This is technology that can really make you smarter. After all it is about repeated drills and
progressive improvement.
I expect that we will
see a launch produce inside of two years to begin our acclimatization to the
approach. What would be really neat is
software able to identify words to lay up on a screen. Work with that feed and editing support and
it becomes possible to established disciplined writing protocols. In short it becomes an interactive process
causing personal productivity to leap.
In short order, not been able to do this would be looked upon as
handicapped.
Once method is
internalized, speed is easily enhanced and all thinkers can then work at their
natural best speed.
NAIT students help
create mind-controlled video game
By
Lucy Haines
NAIT
students have helped build a video game that’s a brain drain of a different
variety—a hands-free, mind-controlled game that looks and sounds like something
out of a sci-fi movie.
The
aptly-named Project Vulcan is a prototype built with the help of game
development students at NAIT, under the guidance of game design instructor
Armand Cadieux and game programming instructor John Winski.
The
game is set aboard a space station, where players become robots trying to
escape by embodying a series of stronger robots. The mind-bending part is that
players use only their thoughts, no hand-held controllers—to take over other
robots.
“How
we play games has changed in the last couple years,” said Cadieux. “We’re
all on mobile devices—now only the minority of games are played on consoles.
Technology has made things like these EEG-type headsets available commercially,
so developers can create applications for existing hardware.”
Cadieux
points to the use of similar technology with paraplegics, who can move a
wheelchair with a brain-sensor headset. He says using hardware this way
is a logical next step in the ever-morphing gaming industry.
Co-creator
Winski calls the now 10-minute game tricky, but one that teaches focus at a
time when life is all about multi-tasking.
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