Wednesday, December 4, 2013

Mind Controlled Video Game Demonstrated





The device looks cool and is certainly the future of gaming technology.    I expect that innovation here will drive game development.  It is just too tempting to generate a model improvement cycle through it to ever think of giving up on it.  This means that improvements will be rapid until we will be expected to also use it to drive our own brain development which is seriously great news.  This is technology that can really make you smarter.  After all it is about repeated drills and progressive improvement.

I expect that we will see a launch produce inside of two years to begin our acclimatization to the approach.  What would be really neat is software able to identify words to lay up on a screen.  Work with that feed and editing support and it becomes possible to established disciplined writing protocols.  In short it becomes an interactive process causing personal productivity to leap.  In short order, not been able to do this would be looked upon as handicapped.

Once method is internalized, speed is easily enhanced and all thinkers can then work at their natural best speed.


NAIT students help create mind-controlled video game
By Lucy Haines


NAIT students have helped build a video game that’s a brain drain of a different variety—a hands-free, mind-controlled game that looks and sounds like something out of a sci-fi movie.

The aptly-named Project Vulcan is a prototype built with the help of game development students at NAIT, under the guidance of game design instructor Armand Cadieux and game programming instructor John Winski.

The game is set aboard a space station, where players become robots trying to escape by embodying a series of stronger robots. The mind-bending part is that players use only their thoughts, no hand-held controllers—to take over other robots.

“How we play games has changed in the last couple years,” said Cadieux.  “We’re all on mobile devices—now only the minority of games are played on consoles. Technology has made things like these EEG-type headsets available commercially, so developers can create applications for existing hardware.”

Cadieux points to the use of similar technology with paraplegics, who can move a wheelchair with a brain-sensor headset.  He says using hardware this way is a logical next step in the ever-morphing gaming industry.

Co-creator Winski calls the now 10-minute game tricky, but one that teaches focus at a time when life is all about multi-tasking.  


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